Socket the Hedgeduck is an in-progress, unofficial port of levels and assets (art, custom objects, and more) from the Sonic clone titled "Socket/Time Dominator" to the Sonic 1 engine. (The title is a portmanteau on "Socket" and "Hedgehog", since the hack contains assets from Socket shoved into the Sonic 1 engine). It contains various standard platforming zones, bonus zones, and acts from the High Speed Zone as special stages, as well as various other advanced engine features and new content (such as an expanded music playlist with custom SMPS tunes, warp doors, a bonus and special stage zone feature, and much more). This is a v0.3 demo created specifically for the SHC'16!
CREDITS:
Tutorials
•MarkeyJester: Old SSRG Logo
•Mercury: Zone Agnostic objects
•FraGag: Sonic 1 ROM Chunks guide
•VladikComper: MegaPCM, PCM2DPCM Converter
•Tornado: Sonic 1 Water Guide (for AZ, BZLa)
•Other people
Help
•ProjectFM, Clownacy, Nineko, MainMemory: Help with expanding ROM Chunks to $FF/Basic Q&A
•LuigiXHero: Hack help and bugfixes
•Firerat: Optimizations on the game's object handler and other bugfixes
•Nineko: Rainbow Road song (from his publicly released SoniNeko SMPS pack, for Bonus Zone Fence FG2)
•"Jakob": IRL friend bug testing on real hardware
•AbysmalLeopard: Enlarged GHZ Ball and Level Select BG art
Tools
Editors/Misc
•Techokami: Socketripper phps script and level rips at spriters-resource (this hack wouldn't exist without it!)
•GenesisFan64: Socket disasm (used for directly ripping palettes and analysis)
•MainMemory: SonLVL and S2NA support
Art
•Clownancy (et. al.): Capt. PlanED
•KanedaFR: Gens KMod (for ripping art and palettes)
•Selbi: Sonic 1 Text Editor, Selbi's Parallax Editor
•ComputerNerd/Sonic16: RetroGraphicsToolkit
•Hivebrain: PCXPal v4.0
•Xenowhirl: SonMapED
Audio
•Puto, Nineko: XM3SMPS and XM4SMPS
•ValleyBell: VGM2MID, MID2SMPS, SMPSPlay, PCM2DPCM Converter, GRC2MID
•Apollolux: VGM2PRE
•Shiru: VGM Music Maker